Antibodies mod expands vanilla zombification mechanic by adding antibodies curve which is loosely based on real-life immune system response. If antibodies overtake the infection, the character will slowly recover. Although I really like the idea of a butt-clenching zombification threat, I can’t say I like the way it is implemented at the moment - a single RNG roll that decides whether you live or die. My aim is to create a scenario in which you have to `up your game` to have the chance of survival. It is meant to be hard, but fair (like the rest of the game mechanics).
BOTW STYLE GRASS TUTORIAL
Learn how to create stylized, procedural BotW grass shader. Project files included.
MOUNT&BLADE II - BANNERLORD INTRODUCTION/REVIEW
The first M&B game was released in 2008, and in 2014 we got remastered version subtitled Warband, which featured many improvements to the original game.
NIER: AUTOMATA | VERY HARD INTRO SEQUENCE | 1080P 60FPS
I love this game so much I had to record very hard intro sequence, as kind of tribute. Actually I had to do this sequence couple of times, due to recording problems. Oh well. If I ever feel like I have to much time (not likely) I will do very hard longplay or something.
Daggerfall Unity Vampiric Options
So I got to playing Daggerfall Unity and because I got annoyed with two vampire-character issues present in the vanilla game I made a small mod. And yes, I know I don't get to see my character that much, and I can use console cmd to sate the hunger, but that really ruined my immersion ;-) So this mod solves both of them (see mod settings). Anyway I hope this might help some of you as well. Thank you for re-creating this wonderful game, so I and many others can enjoy it yet again!
Darklands is sandbox RPG for MS-DOS released in 1992 by Microprose. If you haven’t heard about this company, it was co-founded by Sid Mayer. They have released many interesting titles, but X-COM and Civilization series are probably the most known.
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